History:
Ásatrú is frequently regarded as one of the Neopagan family of religions. That family includes Wicca,Celtic Druidism, and re-creations of Egyptian, Greek, Roman, and other ancient Pagan religions. However, many Ásatrúar prefer the term "Heathen" or "Pagan" rather than "Neopagan;" they look upon their tradition as "not just a branch on the Neopagan tree" but as a separate tree. Unlike Wicca, which has gradually evolved into many different traditions, the reconstruction of Ásatrú has been based on the surviving historical record. Its followers have maintained it as closely as possible to the original religion of the Norse people.
Asatru or 'satr' is an Icelandic word which is a translation of the Danish word "Asetro." Asetro was "first seen in 1885 in an article in the periodical "Fjallkonan". The next recorded instance was in"Hei'inn si'ur ' 'slandi" ("Heathen traditions in Iceland.") by 'lafur Briem (Reykjav'k, 1945)." It means "belief in the ?i>sir," the Gods. "Ásatrú" is a combination of "Asa" which is the possessive case of the word 'sir (Æsir) and "Tru" which means belief or religion.
Throughout Scandinavia the religion is called Forn Si'r (which means the Ancient way or tradition),Forn sed (the Old custom), Nordisk sed (Nordic custom), or Hedensk sed (Pagan custom). Other names are:
Norse Heathenism, Germanic Heathenism, the Elder Troth, the Old Way, Asetro, Vor Si r (our way), Forn Si r (Ancient way), Forn sed (the old custom), Nordisk sed (Nordic custom), or Hedensk sed (Pagan custom), Odinism or Folkish 'satr'.
The religion's origin is lost in antiquity. At its peak, it covered all of Northern Europe. Countries gradually converted to Christianity. In 1000 CE, Iceland became the second last Norse culture to convert. Their prime motivation was economic. Sweden was ruled by a Pagan king until 1085 CE.
Icelandic poet Goði Sveinbjorn Beinteinsson promoted government recognition of Asatru as a legitimate religion; this status was granted in 1972. Since the early 1970's, the religion has been in a period of rapid growth in the former Norse countries, as well as in Europe and North America.
Ásatrú beliefs:
Ásatrú is a polytheistic religion. There are three races of Deities in the Norse pantheon. They are all regarded as living entities who are involved in human life:
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Specific Gods: Some of the more important are:
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Specific Goddesses: Some important ones are:
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Other Entities Other Deities are Aegir, Balder, Bragi, Forseti, Heimdall, Hel, Loki, Njord, Ran, Tyr, Ull and Vithar. Followers of Ásatrú also honor the Landvaettir (land spirits) of the forest, earth and streams. | |||||||||
Life Values: Asatruars in North America have created a list of Nine Noble Virtues: Courage, Truth, Honor, Fidelity, Discipline, Hospitality, Industriousness, Self-Reliance andPerseverance. The family is greatly valued and honored. They reject any form of discrimination based on ethnicity, gender, language, nationality, race, sexual orientation, or "other divisive criteria". | |||||||||
Origins: Humanity is literally descended from the Gods. Three brothers, Odin, Vili, and Vecreated people from two trees and gave them the names Ask and Embla. One deity, Rigvisited the earth and established the social classes. | |||||||||
Ód: This is the gift of ecstasy provided to humans by the Gods. It is what separates humanity from other animals, and is our eternal link with the Gods. | |||||||||
Creation Story: A poem Voluspa (Prophecy of the Seeress) contains an Ásatrú story of the creation of the universe. Between Muspelheim (The Land of Fire) and Niflheim the Land of Ice was an empty space called Ginnungigap. The fire and ice moved towards each other; when they collided, the universe came into being. Odin, Vili and Ve later created the world from the body of a giant that they had slain. | |||||||||
After death: Unlike many other religions that have Heaven or Hell as a final destination after death, Norse myths indicate that there are many possible locations. Half of the heroic, battle-slain warriors go to Freyja's field, Fólkvangr. She is said to get first pick. Helheim is the neutral realm where most people go upon death. Helheim is ruled by the goddess, Hel (or Hela). Oathbreakers and other dishonorable people are eaten by Niddhog, a dragon. Those who die at sea are said to enter another hall. However, most Ásatrúar do not believe in the myths literally. Some believe in reincarnation along family lines. Still, others believe that the dead inhabit their graves. | |||||||||
The end of the world: Ragnar'k (a.k.a. Ragnar'kkr, Ragnar'k, Ragnarok; literally the fate of the Gods) is the anticipated apocalypse. It involves a great battle between the Gods and the J'tnar -- a race of giants with superhuman strength. Unlike Revelation in the Christian Scriptures, prophecies of Ragnar'k are very specific: the events leading up to the battle, the timing of the battle, who will kill whom, etc. are all known. Wolves will eat the sun and moon. The stars will stop shining. Mountains will fall; trees will be uprooted; "Fumes will reek and flames will burst, scorching the sky with fire. The earth will sink into the sea." Most of the Gods will die. Only one woman and one man, Lifthrasir and Lif, will survive. Their offspring will eventually repopulate the world and live in peace. |